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Wednesday, 8 August 2012

Cabal Online


Cabal Online is a free-to-play, 3D massively-multiplayer online role-playing game, developed by South Korean company ESTsoft. Different versions of the game are available for specific countries or regions. Although Cabal Online is free-to-play, the game has a "Cash Shop" which allows players to purchase game enhancements and useful ingame items using real currency.

Gameplay:

As a common MMORPG, game play is targeted on eliminating creatures, farming, performing missions for xp and going into dungeons for item and "Alz", the in-game currency. Gamers can group together to form a party, with a highest possible of six figures. Extra xp can be granted to party members based on their efforts.

Cabal World:

The world of CABAL Online is divided into different areas, namely maps and dungeons. Beginning gamers will only be able to accessibility three charts and one area, the "Warp Gate", which provides walking entry to all the three preliminary maps. As they succeed in the game and obtain levels, they will get entries to new and more challenging maps, as well as dungeons, or instances. Each map has a different establishing and weather; cases of these consist of deserts, jungles, snowfall and ice maps and even an innovative cityscape. Each map has its own exclusive set of non-playing figures, such as characters and stores, as well as many creatures to battle and obtain items and gold from. Visiting from one map to another is done by either strolling through the twist checkpoint hyperlinks or by using Premium GPS. In other cases, gamers may obtain unique vessels, namely Astral Boards and Bikes, which offer greater speed, or by using the teleportation abilities of Dash and Blink, the latter exclusive to the Wizard category.

Characters:

Cabal online makes available 6 playable classes:

Warrior: “The Warrior class is the typical melee sword-user. They use Force to brutally enhance their physical abilities. They possess the highest innate vitality or health value and their offensive skills are slow and powerful. Their equipment set is by default the highly-defensive Armour Set, metallic armours made of various materials and two-handed swords, either Great Swords or Daikatana. They possess many strengthening buff skills that can even further enhance their capabilities, including party-targeted buffs. Their primary attribute is Strength which enhances their physical attack value and their resistance.”

Force Shielder:   “Force Shielders are one of the two classes who have learned to materialize Force into a real weapon. By studying magic, they have gained the ability to visualize and create an Astral Shield, a relic which provides them with greater Defense. This class is the basic tank class which possesses the highest Defense of all classes and, when combined with its powerful damage-absorbing party skill, can effectively guard other party members from a high amount of damage. Force Shielders also possess a basic Healing skill, unlike all other classes save for the Force Archer. Their latter skills are also the most critical damaging techniques of all classes, making them both a good defender and attacker. Like the Force Blader, they are a hybrid Sword-Magic class. However, unlike the Force Blader who ultimately will have to develop both spheres to be able to use curses, the Force Shielder can truly specialize in only one area of expertise. A Sword Force Shielder will focus on the physical Sword skills and value brawling and critical damaging. In this case, they would value Strength and Dexterity for physical power and resistance. A Magic Force Shielder will focus on Magic skills, namely cannon-type targeted spells which value damage per second instead of high instant damage. They will rely on Dexterity and Intelligence for strength, resistance and dodge. The class can also be hybridized to fully utilise its complete potential, commonly making use of paralysing Magic skills when fighting against the environment. Their arsenal is by default the Armour Set, a Blade and a Crystal, counterpart to the Orb, though it can depend on the type of specialization taken if the player so chooses.”

Blader: “The Blader class is a fast sword-user melee class known for its enhanced dodging and accuracy, as well as the speed of its skills. They use Force to enhance both their dexterity and strength, giving them more flexibility than a Warrior. Unlike warriors, however, they possess only two party-enhancing strengthening skills; as such relying more often on their individual strengths even when in a party, namely their damage output and critical hit rate. Their equipment includes by default the Martial Set, a lightweight kimono-styled cloth which favours Defense Rate, or evasion, as well as a Blade and a Katana, or two swords of only one type if the player is so inclined.”
Wizard: “They use Force to amplify the power of the elements around them akin to what a Warrior does to its own strength. Their primary attribute is Intelligence which raises their magical attack power. They possess several buff skills that can affect not only themselves but any other friendly targets they choose, as well as many party buffs. Some of these skills are well known, namely the most basic ones which increase Health or Defense and are usually performed on newcomers to aid them in their initial progress. Their skills have a powerful damage output; however, they have one particular difference from melee classes, which is their area of effect, or AoE. While melee classes deal high damage to lesser enemies with the same skill, Wizards disperse their damage through the highest area possible for all classes. Combined with the paralysing capability of all of their strongest skills, Wizards are crucial for controlling masses of enemies. Their main disadvantage is their lower Defense; still, this can be tactically overcome by making use of the stun effect of their advanced magic. Their equipment set is by default the Martial Set and dual Orbs, single-handed globe-shaped controllers which spawn staves in recent versions of the game.”

Force Archer: “are a variation of Wizards who prefer to manipulate rather than amplify Force. Because of this, their skills have a lesser area of effect in comparison to the Wizard's skills but, in contrast, their damage is more precise, more accurate and with a higher critical hit rate. They visualize and create a weapon in a way similar to the Force Shielder, which is the Astral Bow; this weapon enhances their accuracy and critical rate. They also possess the highest attack range of all classes, even higher than that of a Wizard. Unique to this class, they possess supportive magic such as powerful single-target and party Healing skills, as well as many useful buffs, especially some used on new players alongside the Wizard's. Their skills have the fastest casting time of all, giving them a high damage per second value. Force Archers value Intelligence and Dexterity, both for magical power and dodging, as well as the balanced Battle Set and dual Crystals.”

Force Blader: “The Force Blader class is themed as a magic swordsman. They use Force to empower their blade arts and have developed unique debuff skills that no other class possesses. Although they can use targeted cannon-type magic skills to fight, their sword skills are the strongest, their magic affinity being demonstrated only in their Force-imbued Sword skills. Their most powerful attacks are also enchanted with curses, causing negative handicapping effects on their targets alongside damage itself. Because they evenly nurture all three of the main attributes, they are both the most flexible and most time-consuming class to develop. Their equipment is by default the balanced Battle Set, a protective suit made of many different kinds of fibers, a Katana and an Orb. Their complexity in the use of curse skills makes them a class best for advanced players.”


The game offers players the opportunity to get stronger once in 10 levels and unlock special abilities for them to use in combat. One of the most known ability is a Battle Mode, which enhances the characters’ defence and damage depending on his level. Also normal spells will become more powerful as the player levels up.










Mission War/ Nation War

Players can have normal PVP or Different Faction PVP, every 4 hours (6 time a day) players can join Tierra Gloriosa a place where the 2 factions (Capella and Procyon) fight for domination of the battle field. Each character can become one of the two after he did a level 52 Quest for choosing a nation.


If you want to try out the game, you can download it from the official website (EU).

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Author: SerruM
I believe that most things exist. If not, I'll simply make them exist...

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